Search for dissertations about: "Game evaluation tools"

Showing result 1 - 5 of 8 swedish dissertations containing the words Game evaluation tools.

  1. 1. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability

    Author : Magnus Johansson; Henricus Verhagen; Robert Ramberg; Ernest Adams; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Social norms; MMOGs; MORPGs; FPS; Clans; Guilds; Rules; NPCs; Games AI; Game Design; Game evaluation tools; Immersion; Believability; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. READ MORE

  2. 2. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Author : Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE

  3. 3. Unstructured overlay networks with guarantees: Algorithms and evaluation methods

    Author : Georgios Georgiadis; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : Throughout its lifetime, the Internet was always associated with overlay networks; from the World Wide Web to weblogs and peer-to-peer networks, overlays built on the Internet infrastructure gave it additional value and made it more engaging to everyday users. Common thread to all these developments is an ever increasing need for users to connect and collaborate in a more natural way, one that reflects their existing social relations and enables them to form new ones. READ MORE

  4. 4. On the use of immersive technologies in the professional education of mineral processing

    Author : Pedro A. de S. Bergamo; Yousef Ghorbani; Jan Rosenkranz; Emilia Sofia Streng; Saija Luukkanen; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Mineral Processing; Training Evaluation; Modelling and Simulation; Gamification; User Experience; Mineral Processing; Mineralteknik;

    Abstract : With the advance of technology, many educators started implementing immersive technologies like simulators and gamified learning applications to improve the trainings of process operators. However, it is noted that the minerals sector is significantly behind other industries, for instance, the chemical industry, especially when it comes to the evaluation of these types of trainings. READ MORE

  5. 5. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games

    Author : Björn Strååt; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Design; Heuristic evaluation; video games; expert analysis; user comments; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. READ MORE