Search for dissertations about: "Human-Computer Interaction"

Showing result 1 - 5 of 433 swedish dissertations containing the words Human-Computer Interaction.

  1. 1. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Author : Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. READ MORE

  2. 2. Spaces within Spaces : The Construction of a Collaborative Reality

    Author : Hillevi Sundholm; Carl Gustaf Jansson; Yvonne Rogers; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Co-located collaboration; Distributed collaboration; Teamwork; Interactive spaces; Space; Computer and systems science; Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : This thesis is about collaborative activities in interactive spaces. These spaces are characterized by having shared, large displays in combination with private displays and software tools that facilitate a fluent sharing of information between people and their resources. READ MORE

  3. 3. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning

    Author : Laia Turmo Vidal; Annika Waern; Dag Svanæs; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Interaction Design; Movement Learning; Movement Teaching; Biofeedback; Wearables; Constructive Design Research; Research through Design; Practice Design; Soma Design; Technology Probes; Strong Concept; Movement Aesthetics; Människa-dator interaktion; Human-Computer Interaction;

    Abstract : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. READ MORE

  4. 4. A human-computer interaction approach to train traffic control

    Author : Arvid Kauppi; Bengt Sandblad; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Datavetenskap med inriktning mot människa-datorinteraktion; Computer Science with specialization in Human-Computer Interaction;

    Abstract : Train traffic in Sweden have increased over the last years and is today at an all time high. At the same time demands for improved punctuality and better predictability are increasing. READ MORE

  5. 5. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Author : Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE