Search for dissertations about: "Interaction"
Showing result 1 - 5 of 7842 swedish dissertations containing the word Interaction.
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1. Towards Designing Better Speech Agent Interaction : Using Eye Gaze for Interaction
Abstract : This research is about addressing the need to better understand interaction with conversational user interfaces (CUIs) and how human-technology `conversations' can be improved by drawing on the lessons learned from human-human interaction. It focuses on incorporating abstractions of complex human behaviour, specifically gaze, to enhance interactions with speech agents in conversations. READ MORE
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2. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Abstract : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. READ MORE
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3. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction
Abstract : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. READ MORE
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4. Indispensable interaction : parents' perspectives on parent-child interaction and beneficial meetings
Abstract : Parent-child interaction interventions, guided by the aim of promoting child development, have developed in Sweden during the last three decades. The aim of this thesis was to describe families taking part in such interventions and examine short term and long term changes in their problem loads. READ MORE
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5. Gaming Interaction : Conversations and Competencies in Internet Cafés
Abstract : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. READ MORE