Search for dissertations about: "SMALL GAME"

Showing result 1 - 5 of 56 swedish dissertations containing the words SMALL GAME.

  1. 1. Minoan games and game boards

    Author : Niklas Hillbom; Antikens kultur och samhällsliv; []
    Keywords : HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Abstract : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. READ MORE

  2. 2. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective

    Author : Marcus Toftedahl; Per Backlund; Henrik Engström; Olli Sotamaa; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game development; localization; game development process; indie games; GAME Research Group; GAME Research Group;

    Abstract : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. READ MORE

  3. 3. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Author : Charlotte Sennersten; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE

  4. 4. Swedish tribalism and Tanzanian agency : preconditions for trust and cooperation in a small-business context

    Author : Malin Tillmar; Lars Lindkvist; Linköpings universitet; []
    Keywords : Trust; cooperation; small business; Tanzania; business development; indigenous institutions; the rules of the game; Samarbete; Sverige; Tanzania; Småföretag; Företagssamarbete; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP;

    Abstract : Small-business cooperation has increasingly been recognized as important for economic development, not only in Sweden but also in developing countries like Tanzania. This dissertation deals with preconditions for horizontal small-business cooperation, taking a point of departure in the literature on trust. READ MORE

  5. 5. Digital internationalization of SMEs : A phenomenon-based study on the video game industry

    Author : Kevin Walther; Desirée Blankenburg Holm; David Sörhammar; Martin Johanson; Cecilia Lindh; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital internationalization; digital economy; video game industry; digital platforms; online community engagement; born global firms;

    Abstract : Digital technologies, platforms, and infrastructure have changed how business is conducted in many industries. In particular, digital platforms have evolved as a facilitator of internationalization of small-and medium-sized enterprises (SMEs). READ MORE