Search for dissertations about: "Sociocultural practices"
Showing result 16 - 20 of 48 swedish dissertations containing the words Sociocultural practices.
-
16. Framing in educational practices: Learning activity, digital technology and the logic of situated action
Abstract : An overarching ambition of this thesis is to study the in situ practices that emerge when technology becomes part of educational activities and, in addition, to examine what students’ definition of such activities will be. By analysing students’ concrete uses of digital technology in regular classroom practices, the study intends to demystify how digital technology codetermines activities in educational settings. READ MORE
-
17. Praxitopia : How shopping makes a street vibrant
Abstract : During recent decades, shopping’s geographical manifestations have altered radically and the presumed ‘death’ of town centre retailing has become a public concern. The social, cultural, and economic backgrounds of this decentralisation of retail and its effects on city life have been studied comprehensively. READ MORE
-
18. Information, identitet, medborgarskap : unga kvinnor berättar om val av preventivmedel
Abstract : The aim of this thesis is to study how young women’s information literacies are enacted in practices related to evaluation and use of information sources before choosing a contraceptive and thereby to discuss how these practices relate to the young women’s sexual and civic identities. A sociocultural perspective, which brings with it a view on information literacy as contingent and enacted in practices, is adopted. READ MORE
-
19. Food for Thought. Communication and the transformation of work experience in web-based in-service training
Abstract : The background of the present study is an interest in the use of digital technologies for in-service training activities in industry. Globalization, international competition and transnational production are elements that currently transform work practices and work organizations. READ MORE
-
20. Mind Games Extended : Understanding Gameplay as Situated Activity
Abstract : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. READ MORE