Search for dissertations about: "The sociocultural perspective on learning"

Showing result 1 - 5 of 38 swedish dissertations containing the words The sociocultural perspective on learning.

  1. 1. Learning and Artefacts : On the Use of Information Technology in Educational Settings

    Author : Jonas Almqvist; Leif Östman; Ulla Riis; Roger Säljö; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; information technology; computer; education; learning; discourse analysis; socialisation; Pedagogik; Education; Pedagogik;

    Abstract : The aim of this thesis is to develop and apply an empirical approach that can be used in studies of the relationship between different expectations of, and actual use of, information technology in educational settings. The studies focus on meanings of artefacts shaped in people's talk about and/or use of technology. READ MORE

  2. 2. New ways of learning : Participatory action research and Kenyan runners’ appropriation of smartphones to improve their daily lives and participation in m-learning

    Author : Per-Olof Hansson; Per Andersson; Elin Wihlborg; Rodderick Fox; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Participatory action research; m-learning; sociocultural perspective; Deltagande aktionsforskning; mobilt lärande; sociokulturellt perspektiv;

    Abstract : In Kenya, mobile technology is widely used, with more and more people gaining access to the Internet. Mobile technology has the potential to support learning and improve lives, particular those of impoverished people. In this study, 30 Kenyan runners from poor backgrounds and with limited formal education participated. READ MORE

  3. 3. Formulating knowledge: Engaging with issues of sustainable development through academic writing in engineering education

    Author : Ann-Marie Eriksson; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; supervision; academic writing; engineering education; sociocultural theory; disciplinarity; interaction analysis; engineering education;

    Abstract : Given that knowledge in society is increasingly shaped by textuality and dependent on texts, higher education holds a special responsibility for introducing and guiding students into text practices contingent on disciplinary fields and their knowledge traditions. On a general level, this doctoral thesis investigates how participation in such text practices at university functions as a means for engaging students with knowledge that is new to them. READ MORE

  4. 4. Learning by hearing? : Technological framings for participation

    Author : Ingela Holmström; Sangeeta Bagga-Gupta; Rickard Jonsson; Tommaso M. Milani; Örebro universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Cochlear implants; deaf; mainstream; participation; communication forms; communities of practice; ethnography; sociocultural; postcolonial; language ideology; Pedagogik; Education;

    Abstract : This thesis examines technological framings for communication and identity issues, with a particular focus on Swedish mainstream schools where children with cochlear implants are pupils. Based on a sociocultural perspective on learning, the thesis focuses on how pupils and teachers interact with (and thus learn from) each other in classroom settings. READ MORE

  5. 5. Values in Play – Interactional Life with the Sims

    Author : Louise Peterson; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values;

    Abstract : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. READ MORE