Search for dissertations about: "acoustic cues"
Showing result 1 - 5 of 8 swedish dissertations containing the words acoustic cues.
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1. Perception, Analysis and Synthesis of Speaker Age
Abstract : Speaker age is an important paralinguistic feature in speech which has to be considered in the study of phonetic variation. Knowledge about this feature may be used to improve speech technology applications, e.g. automatic speech recognition and speech synthesis. READ MORE
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2. Design foundations for content-rich acoustic interfaces : Investigating audemes as referential non-speech audio cues
Abstract : To access interactive systems, blind and visually impaired users can leverage their auditory senses by using non-speech sounds. The current structure of non-speech sounds, however, is geared toward conveying user interface operations (e.g., opening a file) rather than large theme-based information (e. READ MORE
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3. Vocal Expression of Emotion : Discrete-emotions and Dimensional Accounts
Abstract : This thesis investigated whether vocal emotion expressions are conveyed as discrete emotions or as continuous dimensions. Study I consisted of a meta-analysis of decoding accuracy of discrete emotions (anger, fear, happiness, love-tenderness, sadness) within and across cultures. READ MORE
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4. The acquisition of contrast : a longitudinal investigation of initial s+plosive cluster development in Swedish children
Abstract : This Thesis explores the development of word-initial s+plosive consonant clusters in the speech of Swedish children between the ages of 1;6 and 4;6. Development in the word-initial consonant clusters is viewed as being determined by 1) the children’s ability to articulate the target sequence of consonants, 2) the level of understanding of which acoustic features in the adult model production are significant for the signalling of the intended distinction, and 3) the children’s ability to apply established production patterns only to productions where the acquired feature agrees with the adult target, to achieve a contrast between rival output forms. READ MORE
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5. Sound for Multisensory Motion Simulators
Abstract : Interaction in a virtual reality environment often implies situations of illusory self-motion, like, for example, in flight or driving scenarios. Striving for pictorial realism, currently available motion simulators often exhibit relatively poor sound design. READ MORE