Search for dissertations about: "aesthetic ideals"
Showing result 1 - 5 of 8 swedish dissertations containing the words aesthetic ideals.
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1. Teaching and Learning Aesthetics of Interaction
Abstract : This dissertation is framed as an action research project, aiming to explore different means of teaching aesthetics of interaction. As such, it consists of a case study describing the work with a course in interaction design entitled “Aesthetics of Interaction”. READ MORE
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2. Myth Aestheticization
Abstract : This thesis theorizes the process of myth aestheticization for marketing and consumption. A concept of myth aestheticization springs from a simple yet complex idea: What if something is not “aesthetic” in and by itself, but it is made “aesthetic”? This thesis would like to refine the argument that aestheticization entails a process that typically translates myths into beautiful, sublime ideals and (re-)produces as something beautiful and/or sublime by brands and consumers, is a way through which consumer culture operates. READ MORE
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3. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning
Abstract : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. READ MORE
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4. Playing for Togetherness - Designing for Interaction Rituals through Gaming
Abstract : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. READ MORE
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5. Taken by Stealth : Everyday Life and Political Change in John Dos Passos's U.S.A. Trilogy
Abstract : John Dos Passos’s U.S.A. trilogy (1938) tells the story of an erosion of American values and ideals – an ideological shift – during the first three decades of the twentieth century. READ MORE
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