Search for dissertations about: "game theory phd thesis"

Showing result 1 - 5 of 7 swedish dissertations containing the words game theory phd thesis.

  1. 1. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Author : Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE

  2. 2. You Bet! : An Investigation of Market Positioning by Online Gambling Firms and Drivers of their Customers’ Gambling Intention

    Author : Jirka Konietzny; Esmail Salehi-Sangari; Albert Caruana; John B. Ford; Luleå tekniska universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; gambling; UTAUT; PLS-SEM; anticipated enjoyment; perceived fairness; DICTION; lexical analysis; hierarchical clustering; Industrial Marketing; Industriell marknadsföring;

    Abstract : Online gambling is a global multibillion dollar business that dwarfs all other forms of entertainment, and yet business and marketing research about it is scarce (Mizerski, 2013). The focus of gambling research has been on problem gamblers who ultimately represent a rather small, albeit important percentage of the gambling population. READ MORE

  3. 3. Optimal Decisions with Limited Information

    Author : Ather Gattami; Institutionen för reglerteknik; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; systems; numerical analysis; Computer science; Convex Optimization; Graph Theory; Team Decision Theory; Game Theory; control; Datalogi; numerisk analys; system; kontroll; Automation; robotics; control engineering; Automatiska system; robotteknik; reglerteknik;

    Abstract : This thesis considers static and dynamic team decision problems in both stochastic and deterministic settings. The team problem is a cooperative game, where a number of players make up a team that tries to optimize a given cost induced by the uncertainty of nature. READ MORE

  4. 4. Experiencing sense of place in a virtual environment : real in the moment?

    Author : Ingvar Tjøstheim; Rikard Harr; John Waterworth; Phil Turner; Umeå universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; telepresence; perception; sense of place; virtual tourism; video-games; digital humaniora; digital humanities;

    Abstract : The main goal of this thesis is to contribute to telepresence research by investigating a sightseeing experience in a virtual environment (VE) and by discussing insights from theories of telepresence, perception, experience of place, marketing and philosophy. The empirical work concerns a sightseeing experience, a visit to a city in a videogame (the VE). READ MORE

  5. 5. Quantitative vulnerability analysis of electric power networks

    Author : Åke J. Holmgren; Torbjörn Thedéen; Lars-Göran Mattsson; Terje Aven; KTH; []
    Keywords : Safety Analysis; vulnerability; homeland security; risk analysis; network; electric power system; blackout; power law; statistical analysis; graph theory; branching process; game theory; Säkerhetsanalys; TECHNOLOGY; TEKNIKVETENSKAP;

    Abstract : Disturbances in the supply of electric power can have serious implications for everyday life as well as for national (homeland) security. A power outage can be initiated by natural disasters, adverse weather, technical failures, human errors, sabotage, terrorism, and acts of war. READ MORE