Search for dissertations about: "learning media"

Showing result 1 - 5 of 247 swedish dissertations containing the words learning media.

  1. 1. Digital Distance Education – A Longitudinal Exploration of Video Technology

    Author : Lena Dafgård; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; distance education; digitalisation; video; higher education;

    Abstract : The context of this thesis is digital distance education. Distance education has developed from correspondence courses, based on letters sent by mail between student and teacher, to digital distance education with interactive video classes from anywhere, as long as a computer/tablet/smartphone and an Internet connection are available. READ MORE

  2. 2. Co-constructing Expertise : Competence Development through Work-Integrated e-Learning in joint Industry-University Collaboration

    Author : Monika Hattinger; Lars Svensson; Maria Spante; Lennart Malmsköld; Kristina M. Eriksson; Linn Gustavsson Christiernin; Anita Mirijamdotter; Högskolan Väst; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Competence Development; e-Learning design; Learning activities; Co-construction; Manufacturing industry; Expert knowledge; Knotworking; Expansive Transformation; Boundary crossing; Work Integrated Learning; Arbetsintegrerat lärande; Informatik; Informatics;

    Abstract : This thesis is inter-disciplinary and proceed from the ongoing challenges of the increased digitalization, automation and robotization that impact the manufacturing industry's emergent need of high-qualified practitioners. Digitalization also challenges universities to open up to external collaboration and to design blended e-learning targeting industry knowledge needs. READ MORE

  3. 3. Play, Culture and Learning : Studies of Second-Language and Conceptual Development in Swedish Preschools

    Author : Robin Samuelsson; Per Ledin; Stina Hållsten; Karin Aronsson; Södertörns högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; early childhood education; ECEC; preschool; play; affordances; embodiment; multimodal; interaction; second-language development; conceptual development; culture; cultural affordances; digital tools; artefacts; perception; förskola; förskolepedagogik; didaktik; förskola; lek; affordanser; kroppslighet; multimodalitet; interaktion; andraspråksutveckling; begreppsutveckling; kultur; kulturella affordanser; digitala redskap; artefakter; perception; Utbildningsvetenskapliga studier; Studies in the Educational Sciences;

    Abstract : This dissertation studies how second-language and conceptual development emerge through interactions in Swedish preschool environments. It studies how types of interaction, such as play, can scaffold children toward such developments. READ MORE

  4. 4. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  5. 5. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Author : Adam Palmquist; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE