Search for dissertations about: "learning video"

Showing result 1 - 5 of 211 swedish dissertations containing the words learning video.

  1. 1. Designing new learning experiences? : exploring corporate e-learners’ self-regulated learning

    Author : Annika Wiklund-Engblom; Sven-Erik Hansén; U-GARD; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; learning experience; digital learning; e-learning; educational design research; corporate e-learning; Education; pedagogik;

    Abstract : The context of this study is corporate e-learning, with an explicit focus on how digital learning design can facilitate self-regulated learning (SRL). The field of e-learning is growing rapidly. An increasing number of corporations use digital technology and elearning for training their work force and customers. READ MORE

  2. 2. Digital Distance Education – A Longitudinal Exploration of Video Technology

    Author : Lena Dafgård; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; distance education; digitalisation; video; higher education;

    Abstract : The context of this thesis is digital distance education. Distance education has developed from correspondence courses, based on letters sent by mail between student and teacher, to digital distance education with interactive video classes from anywhere, as long as a computer/tablet/smartphone and an Internet connection are available. READ MORE

  3. 3. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  4. 4. Bridging the gap between caring theory and nursing practice : Learning experiences of undergraduate nursing students in a caring behavior course

    Author : Sophie Mårtensson; Maria Björk; Susanne Knutsson; Anders Broström; Eric A. Hodges; Mariann Fossum; Jönköping University; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Caring; Narrative pedagogy; Observational behavioral instrument; Qualitative method; Quantitative observational method; Reflective practice; Student-centered learning approach; Simulation; Swanson’s Theory of Caring; Undergraduate nursing education;

    Abstract : Background: Healthcare providers are obligated to practice with scientific knowledge in order to deliver high quality and safe care based on patients’ needs. Despite this obligation, complaints from care recipients and their significant others regarding healthcare providers’ lack of compassion and competent care in their professional encounters have increased. READ MORE

  5. 5. Video-supported Interactive Learning for Movement Awareness : a learning model for the individual development of movement performance among nursing students

    Author : Sofia Backåberg; Mikael Rask; Christina Gummesson; David Brunt; Jennifer Bullington; Linnéuniversitetet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Activity limitation; ergonomics; hermeneutics; interactive learning; musculoskeletal system; observational movement analysis; phenomenological hermeneutics; qualitative content analysis; reflection; video feedback; Vårdvetenskap; Caring Science;

    Abstract : Aim:  The overall aim of this thesis was to explore the development of a video-supported interactive learning model for movement awareness among nursing students.Methods:  Study I was a cross-sectional survey regarding prevalence and impact of musculoskeletal symptoms (MSS) among nursing students. READ MORE