Search for dissertations about: "persistent action"
Showing result 1 - 5 of 46 swedish dissertations containing the words persistent action.
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1. Towards International Chemical Safety : Taking Action on Persistent Organic Pollutants
Abstract : Persistent organic pollutants (POPs) have been subject to increased international ro-operation over that past decade. The first international effort to address POPs collectively as a distinet class of pollutants was made under the United Nations Economic Commission for Europe (UNECE) and within the framework of the Convention on Long-Range Transboundary Air Pollution (CLRTAP), which geographically covers North America, Europe and the region of the former Soviet Union. READ MORE
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2. State-Oriented Business Process Modeling : Principles, Theory and Practice
Abstract : In the last 50 years, a considerable amount of research workhas been completed in the mathematical system theory and theoryof control. Implementation of the results from this researchinto practice has drastically decreased the production costs.Most production processes are highly automated, and the use ofrobots in industry is growing. READ MORE
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3. Polychlorinated biphenyls (PCB) in a river ecosystem
Abstract : Atmospheric deposition is one source of persistent pollutants such as polychlorinated biphenyls (PCB) in aquatic environments. Other point sources can also contribute to the PCB loadings in the water. READ MORE
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4. Chains of Trust : Networks of Persistent Resistance in Digital Activism
Abstract : Digital manifestations and their networks are seen as agile, but fragile, with the Internet facilitating fast, low-cost activism by bridging actors, distributing information, and circumventing gatekeepers. From this perspective, mediated collective action and digital activism are theorized through the understanding of the Internet as a medium which affords lowered costs and risks for activists. READ MORE
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5. Characterising action potential in virtual game worlds applied with the mind module
Abstract : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. READ MORE