Search for dissertations about: "pervasive systems"
Showing result 1 - 5 of 86 swedish dissertations containing the words pervasive systems.
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1. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
Abstract : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. READ MORE
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2. Model-driven Alignment : Linking Business Strategy with Information Systems
Abstract : Information technology (IT) is more pervasive than ever before, constituting a significant factor for performance and survival in the business arena. It is essential that IT within organizations understands what the Business needs in order to provide the necessary support and bring value, which is also true when IT is also the main value creator. READ MORE
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3. Plug and play context-awareness for pervasive environments
Abstract : Pervasive environments are physical environments interwoven with a rich set of embedded sensors, actuators and displays offering their services to the user. The considerable amount of computing technology in such environments should be as unobtrusive as possible, aiding the user in everyday activities instead of being distracting. READ MORE
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4. Design challenges of privacy controls for IoT systems
Abstract : The Internet of Things (IoT), based on single-purpose internet-connected devices, becomes more and more pervasive. It is increasingly adopted by private households and hospitality industry, providing services such as security, monitoring or voice assistance via the "cloud". READ MORE
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5. Distributed Technology-Sustained Pervasive Applications
Abstract : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. READ MORE