Search for dissertations about: "things"
Showing result 1 - 5 of 958 swedish dissertations containing the word things.
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1. The Significance of Things : Affective User-Artefact Relations
Abstract : Products help people act, but also thrill, excite, and elicit fear, joy and anger. Artefacts are a natural part of people’s everyday lives, sometimes associated with values, dreams and aspirations. While traditional user-centred approaches have focused on efficiency and effectiveness of use, injury prevention etc. READ MORE
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2. “Doing things together” : Towards a health promoting approach to couples’ relationships and everyday life in dementia
Abstract : Background: Most people with dementia live in their own homes, often together with their partners, who become informal caregivers. Relationship quality and sense of couplehood can be threatened as a result of the transition from a mutually interdependent relationship to a caregiver-care-receiver relationship. READ MORE
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3. Data-Centric Network of Things : A Method for Exploiting the Massive Amount of Heterogeneous Data of Internet of Things in Support of Services
Abstract : Internet of things (IoT) generates massive amount of heterogeneous data, which should be efficiently utilized to support services in different domains. Specifically, data need to be supplied to services by understanding the needs of services and by understanding the environment changes, so that necessary data can be provided efficiently but without overfeeding. READ MORE
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4. Babies’ engagements with everyday things : An ethnographic study of materiality, movement and participation
Abstract : This thesis explores how babies (1-18 months old) engage with material things in their everyday lives. The aim is to contribute with theoretical and empirical insights into babies own practices around material things and how attending to these practices can lead to reflections on participation, material culture and everyday space. READ MORE
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5. Designing Everyday Computational Things
Abstract : The prospect of ubiquitous computing in everyday life urges us to raise basic design issues pertaining to how we will live with, and not only use, computers. To design for everyday life involves much more than enabling people to accomplish certain tasks more effectively, and therefore, traditional approaches to human-computer interaction that focus on usability are not sufïcient. READ MORE