Search for dissertations about: "video game thesis"

Showing result 1 - 5 of 37 swedish dissertations containing the words video game thesis.

  1. 1. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Author : Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Abstract : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. READ MORE

  2. 2. Digital internationalization of SMEs : A phenomenon-based study on the video game industry

    Author : Kevin Walther; Desirée Blankenburg Holm; David Sörhammar; Martin Johanson; Cecilia Lindh; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital internationalization; digital economy; video game industry; digital platforms; online community engagement; born global firms;

    Abstract : Digital technologies, platforms, and infrastructure have changed how business is conducted in many industries. In particular, digital platforms have evolved as a facilitator of internationalization of small-and medium-sized enterprises (SMEs). READ MORE

  3. 3. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Author : Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Abstract : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. READ MORE

  4. 4. Managing Digital Open Innovation with User Communities : A Study of Community Sensing and Product Openness Capabilities in the Video Game Industry

    Author : Peter Ek; David Sörhammar; Peter Thilenius; Daniel Tolstoy; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User communities; open innovation; dynamic capabilities; video game industry; Business Studies; Företagsekonomi;

    Abstract : Digital and open innovation has changed how product innovation occur and how it is managed by firms. Digital technology as an enabler of increasingly distributed innovation processes has in particular impacted firms’ abilities to draw on, and leverage, large numbers of external users and user communities to develop their offerings. READ MORE

  5. 5. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Author : Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE