Search for dissertations about: "3D vision"
Showing result 6 - 10 of 120 swedish dissertations containing the words 3D vision.
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6. Optimization Methods for 3D Reconstruction : Depth Sensors, Distance Functions and Low-Rank Models
Abstract : This thesis explores methods for estimating 3D models using depth sensors andfinding low-rank approximations of matrices. In the first part we focus on how toestimate the movement of a depth camera and creating a 3D model of the scene. READ MORE
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7. Higher-Order Regularization in Computer Vision
Abstract : At the core of many computer vision models lies the minimization of an objective function consisting of a sum of functions with few arguments. The order of the objective function is defined as the highest number of arguments of any summand. READ MORE
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8. Semi-Autonomous Navigation of Powered Wheelchairs : 2D/3D Sensing and Positioning Methods
Abstract : Autonomous driving and assistance systems have become a reality for the automotive industry to improve driving safety in the car. Hence, the cars use a variety of sensors, cameras and image processing techniques to measure their surroundings and control their direction, braking and speed for obstacle avoidance or autonomously driving applications. READ MORE
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9. Perceptually Motivated Constraints on 3D Visualizations
Abstract : This thesis addresses some important characteristics of human visual perception and their implications for three-dimensional (3D) information visualization. The effort can be divided into two parts. First, findings from vision science are explored and validated. READ MORE
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10. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)
Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE