Search for dissertations about: "3d interaction techniques"

Showing result 1 - 5 of 55 swedish dissertations containing the words 3d interaction techniques.

  1. 1. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Author : Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Abstract : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. READ MORE

  2. 2. Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction

    Author : Ali Samini; Karljohan Lundin Palmerius; Lucio Tommaso De Paolis; Linköpings universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : With Augmented Reality, also termed AR, a view of the real world is augmented by superimposing computer-generated graphics, thereby enriching or enhancing the perception of the reality. Today, lots of applications benefit from AR in different areas, such as education, medicine, navigation, construction, gaming, and multiple other areas, using primarily head-mounted AR displays and AR on hand-held smart devices. READ MORE

  3. 3. 3D Occlusion Management and Causality Visualization

    Author : Niklas Elmqvist; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; causality; occlusion reduction; interaction techniques; visualization; occlusion management; information visualization; causal relations;

    Abstract : This thesis is split into two parts: one part dealing with the management of occlusion in 3D environments, the other with the visualization of causal relations. Both of these parts fall within the general framework of visualization---the graphical representation of data (abstract or concrete) with the purpose of amplifying cognition---but they do so in different ways. READ MORE

  4. 4. Visualizing Dynamics –The Perception of Spatiotemporal Data in 2D and 3D

    Author : Andreas Kjellin; Mats Lind; Else Nygren; Kjell Ohlsson; Uppsala universitet; []
    Keywords : Människa-dator-interaktion; Human-Computer Interaction; Information Visualization; Usability; 2D; 3D; Cue Probability Learning; Space-time Cub; Människa-dator-interaktion;

    Abstract : In many command and control situations the understanding of dynamic events is crucial. With today’s development of hard- and software architecture, we have the possibility to visualize data in two-dimensional (2D) and three-dimensional (3D) images. READ MORE

  5. 5. Unobtrusive Augmentation  of Physical Environments : Interaction Techniques, Spatial Displays and Ubiquitous Sensing

    Author : Alex Olwal; Steven Feiner; Lennart Johnsson; Yngve Sundblad; Mark Billinghurst; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datalogi;

    Abstract : The fundamental idea of Augmented Reality (AR) is to improve and enhance our perception of the surroundings, through the use of sensing, computing and display systems that make it possible to augment the physical environment with virtual computer graphics. AR is, however, often associated with user-worn equipment, whose current complexity and lack of comfort limit its applicability in many scenarios. READ MORE