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Showing result 1 - 5 of 296 swedish dissertations matching the above criteria.
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1. A toolbox for idea generation and evaluation : Machine learning, data-driven, and contest-driven approaches to support idea generation
Abstract : Ideas are sources of creativity and innovation, and there is an increasing demand for innovation. For example, the start-up ecosystem has grown in both number and global spread. As a result, established companies need to monitor more start-ups than before and therefore need to find new ways to identify, screen, and collaborate with start-ups. READ MORE
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2. System-Wide Impacts of Distributed Generation on Power System Operation : Data-Driven Approaches to Addressing the Challenges of Integrating Distributed Generation
Abstract : Deployment of distributed generation (DG) is happening at an increasing rate driven by both the need for the reduction of humanity's carbon footprint and economic opportunities. The trend of increasing penetration levels of DG has also introduced interdependence between the responsibilities of system operators and the owners of the generating units. READ MORE
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3. SiLago: Enabling System Level Automation Methodology to Design Custom High-Performance Computing Platforms : Toward Next Generation Hardware Synthesis Methodologies
Abstract : .... READ MORE
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4. Integrated Code Generation
Abstract : Code generation in a compiler is commonly divided into several phases: instruction selection, scheduling, register allocation, spill code generation, and, in the case of clustered architectures, cluster assignment. These phases are interdependent; for instance, a decision in the instruction selection phase affects how an operation can be scheduled. READ MORE
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5. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns
Abstract : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. READ MORE