Search for dissertations about: "Audience research"

Showing result 21 - 25 of 96 swedish dissertations containing the words Audience research.

  1. 21. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE

  2. 22. Exploring the Role of Visualization in Climate Change Communication – an Audience Perspective

    Author : Anne Gammelgaard Ballantyne; Victoria Wibeck; Tina-Simone Schmid Neset; Björn-Ola Linnér; Irene Lorenzoni; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Climate visualization; Climate change communication; Meaning; Lay audiences; Focus group interviews; Social semiotics; Klimatvisualisering; Klimatkommunikation; Meningsskapande; Allmänheten; Fokusgruppsstudier;

    Abstract : Climate change communication is a topical and relevant issue, and it is widely acknowledged that public communication about causes, impacts and action alternatives is integral to addressing the challenges of the changing climate. Climate visualization concerns the communication of climate information and data through the use of different information technologies and different modes of visual representation. READ MORE

  3. 23. From games to news : Creating an engagement model for digital local news

    Author : Torbjörn Svensson; Lissa Holloway-Attaway; Stefan Ekman; Mikael Berndtsson; Pedro F. Campos; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; GAME Research Group; GAME Research Group;

    Abstract : The transition of local news from the analog, printed format to a digital format, fit for our increasingly digitized media technology society, has not been as straight-forward as was imagined at the dawning of the World Wide Web. Newspapers, in particular local newspapers, were quite fast in trying to adapt to the new technology platform and put their content on the web. READ MORE

  4. 24. Code begets community : On social and technical aspects of managing a virtual community

    Author : Daniel Pargman; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Mud; community; virtual community; virtual environments; adventure muds game; hobby; hackers; open source; software engineering; Virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : What is reality beyond the hype of virtual communities on the Internet? This Ph. D. thesis is based on three and a half years of studies in a Swedish-speaking adventure mud - a text-based virtual reality system. The focus is not primarily on the players, but on the administrators and on the work to make this virtual community work. READ MORE

  5. 25. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective

    Author : Marcus Toftedahl; Per Backlund; Henrik Engström; Olli Sotamaa; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game development; localization; game development process; indie games; GAME Research Group; GAME Research Group;

    Abstract : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. READ MORE