Search for dissertations about: "Avatars"

Showing result 1 - 5 of 11 swedish dissertations containing the word Avatars.

  1. 1. Self Services and Disservices : Improving Avatars with Co-Design

    Author : Håkan Alm; Högskolan i Borås; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Co-Design; Avatar; e-Services; Self Service Technologies; Informatik;

    Abstract : Corporations and government agencies that use Avatars claim there are substantial benefits for using them in their respective organizations; including 24/7 service availability, quick answers without a phone queue, and improved consistency in the responses provided. “There are also potential cost savings by having an Avatar answering questions compared to using personnel” (Lind and Salomonson, 2006). READ MORE

  2. 2. Methods for handling model misspecification in pharmacometric model-based approaches for the analysis of longitudinal clinical trial data

    Author : Estelle Chasseloup; Mats Karlsson; Andrew Hooker; Karl Brendel; Uppsala universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; pharmacometrics; nonlinear mixed-effects models; misspecification; type I error; power; accuracy; placebo; individual model averaging; IMA; likelihood ratio test; LRT; model averaging; covariate selection; mixture models; visual predictive checks; VPC; avatars; digital twins; virtual individual; Farmaceutisk vetenskap; Pharmaceutical Science;

    Abstract : Pharmacometrics model-based analyses proved to be increasingly useful in drug discovery and development. This usefulness was made evident by the formalisation of the model-integrated drug discovery and development framework (MID3). READ MORE

  3. 3. Performance, Processing and Perception of Communicative Motion for Avatars and Agents

    Author : Simon Alexanderson; Jonas Beskow; John Glauert; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Tal- och musikkommunikation; Speech and Music Communication;

    Abstract : Artificial agents and avatars are designed with a large variety of face and body configurations. Some of these (such as virtual characters in films) may be highly realistic and human-like, while others (such as social robots) have considerably more limited expressive means. READ MORE

  4. 4. Reconsidering the avatar : From user mirror to interaction locus

    Author : Kai-Mikael Jää-Aro; Yngve Sundblad; Wolfgang Prinz; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; virtual environments; computer-supported collaborative work; user representation; human-computer interaction;

    Abstract : This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect of shared virtualenvironments is the avatar, the representation of the user inthe virtual world. READ MORE

  5. 5. Towards Immersive Motion Capture Acting : Design, Exploration and Development of an Augmented System Solution

    Author : Daniel Kade; Oguzhan Özcan; Morten Fjeld; Mälardalens högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer Science; datavetenskap;

    Abstract : Current and future animations seek for realistic motions to create a perception of authentic and human-like animations. A technology widely used for such purposes is motion capture. Therefore, to create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. READ MORE