Search for dissertations about: "Business games"

Showing result 1 - 5 of 54 swedish dissertations containing the words Business games.

  1. 1. Licensing Games

    Author : Aineas Mallios; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; patents; trade secrets; licensing; imitation; litigation;

    Abstract : Patents are legal instruments that protect ideas, and the rise of a knowledge-based society was inevitably accompanied with their increased economic importance. As a result of this growth, patented technology became an indispensable element of firms, governments, and modern economies. READ MORE

  2. 2. Games in Formal Educational Settings : Obstacles for the development and use of learning games

    Author : Björn Berg Marklund; Per Backlund; Henrik Engström; Maurice Hendrix; Högskolan i Skövde; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Abstract : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. READ MORE

  3. 3. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game

    Author : Peter Zackariasson; Anders Söderholm; Nils Wåhlin; Daniel Hjorth; Umeå universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; MMORGPG; development; video game; organizing; discourse; Business studies; Företagsekonomi;

    Abstract : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). READ MORE

  4. 4. Insiders’ outside/Outsiders’ inside : Rethinking the insider regulation

    Author : Ulrika Sjödin; Thomas Bay; Pierre Guillet de Monthoux; Elton G. McGoun; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Financial trade; speculation; insider trading; insider regulation; market professionals; law; game rule; gambling; economy; financial markets; desire; investment; risk; symmetric information; genealogy; deconstruction; Business studies; Företagsekonomi;

    Abstract : Financial speculation has increased dramatically over the last 30 years. This means that a practice that used to be viewed as immoral gambling has become legitimate financial trade. This book explores the genealogy of the coexisting insider trading laws. READ MORE

  5. 5. Managing Digital Open Innovation with User Communities : A Study of Community Sensing and Product Openness Capabilities in the Video Game Industry

    Author : Peter Ek; David Sörhammar; Peter Thilenius; Daniel Tolstoy; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User communities; open innovation; dynamic capabilities; video game industry; Business Studies; Företagsekonomi;

    Abstract : Digital and open innovation has changed how product innovation occur and how it is managed by firms. Digital technology as an enabler of increasingly distributed innovation processes has in particular impacted firms’ abilities to draw on, and leverage, large numbers of external users and user communities to develop their offerings. READ MORE