Search for dissertations about: "Co-designing"

Found 5 swedish dissertations containing the word Co-designing.

  1. 1. Material matters in co-designing : formatting & staging with participating materials in co-design projects, events & situations

    Author : Mette Agger Eriksen; Tuuli Mattelmäki; Malmö högskola; []
    Keywords : Co-designing; broad views of materiality; interaction design; participatory design; co-creation; service design; performative perspectives; roles of non-human materials; co-design networks; projects; events and situations; material of the co-designer; staging and formatting co-designing; practice-based; participatory; yet interventionistic approach; programmatic and experimental approach; designerly way of theorizing and drawing together approach;

    Abstract : Material Matters in Co-designing Participation in design is broadening, and there is a movement away from designing to co-designing. They are related, but the little co- makes them different organizational and socio-material practices. READ MORE

  2. 2. Platformization : Co-Designing Digital Platforms in Practice

    Author : Anna Sigridur Islind; Ulrika Lundh Snis; Lena Pareto; Benjamin David Eaton; Högskolan Väst; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Platforms; Platformization; Co-design; Practice-based platforms; Healthcare; Care sector; Home care; Cancer rehabilitation; Nascent phases of platformization; Action research; Boundary resources; Boundary objects; Boundary practice; Platformization principles; Plattformar; Plattformisering; Co-design; Praktikplattformar; hälso- och sjukvård; Hemtjänst; Cancer rehabilitering; Tidiga faser av plattformisering; Aktionsforskning; Gränsresurser; Gränsobjekt; Gränspraktik; Plattformiseringsprinciper; Work Integrated Learning; Arbetsintegrerat lärande; Informatik; Informatics;

    Abstract : Digital platforms are slowly becoming an important part of both research and everyday work. However, much of the research focus has been on platforms that are already established. Little focus has been on platformization (i.e. READ MORE

  3. 3. Co-designing a mobile Internet service for self-management of physical activity in rheumatiod arthritis

    Author : Åsa Revenäs; Karolinska Institutet; Karolinska Institutet; []
    Keywords : MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP;

    Abstract : Aim: The overall aim of the thesis was to describe and evaluate the content and outcome of co-designing a mobile Internet service for self-management of physical activity in rheumatoid arthritis (RA) with active lead user involvement, within the action research paradigm. Context: Physical activity is known for its health benefits. READ MORE

  4. 4. Creating pathways for stakeholder participation in water management

    Author : Frida Franzén; Berit Balfors; Monica Hammer; Marie Stenseke; KTH; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : The role of stakeholder participation has been increasingly recognized as important in water management. The EU Water Framework Directive (WFD), adopted in 2000 requires Member States to fulfill three levels of participation; information, consultation and active involvement. READ MORE

  5. 5. Embodied Core Mechanics : Designing for movement-based co-located play

    Author : Elena Márquez Segura; Annika Waern; Kristina Höök; Barry Brown; Helena Mentis; Uppsala universitet; []
    Keywords : ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Abstract : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. READ MORE