Search for dissertations about: "Computer Graphics rendering"
Showing result 16 - 20 of 31 swedish dissertations containing the words Computer Graphics rendering.
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16. Efficient real-time visibility testing
Abstract : Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms that generate images with shadows, ambient occlusion, environment lighting or transparency all require an efficient means of establishing the visibility between two or more points in a virtual scene. READ MORE
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17. Faster data structures and graphics hardware techniques for high performance rendering
Abstract : Computer generated imagery is used in a wide range of disciplines, each with different requirements. As an example, real-time applications such as computer games have completely different restrictions and demands than offline rendering of feature films. A game has to render quickly using only limited resources, yet present visually adequate images. READ MORE
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18. Medical Volume Visualization Beyond Single Voxel Values
Abstract : Medical visualization involves many complex decisions for both the user and the imaging algorithms. This thesis aims to improve medical volume visualization through a series of technical contributions to aid such decision processes. Improvements are achieved by using more data, beyond single voxels, in the associated visual analyses. READ MORE
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19. Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media
Abstract : Modern graphics processing units, GPUs, present an immense resource of computational power, that however remains challenging to fully harness. This thesis explores four algorithms and methods that attempt to take full advantage of the resources provided by a GPU. READ MORE
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20. Real-Time Algorithms and Intersection Test Methods for Computer Graphics
Abstract : In real-time computer graphics applications, at least three major forces are in conflict, namely, rendering speed, the level of realism, and interactivity. Therefore this thesis focuses on real-time algorithms that enhance the realism while maintaining high rendering speed, and on fast intersection test methods in order to speed up, for example, collision detection, picking processes and ray tracing. READ MORE