Search for dissertations about: "Computer game design"

Showing result 1 - 5 of 52 swedish dissertations containing the words Computer game design.

  1. 1. Exploring Game Design through Human-AI Collaboration

    Author : Alberto Alvarez; Jose Font; Julian Togelius; Steve Dahlskog; Nancy L Russo; Georgios N. Yannakakis; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Games; Human-AI Collaboration; Mixed-Initiative; Procedural Content Generation; Quality Diversity; Computational Creativity; Interaktionsdesign; Interaktionsdesign;

    Abstract : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. READ MORE

  2. 2. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE

  3. 3. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Author : Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE

  4. 4. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Author : Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Abstract : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. READ MORE

  5. 5. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Author : Sus Lundgren; Chalmers tekniska högskola; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Abstract : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. READ MORE