Search for dissertations about: "E learning"
Showing result 1 - 5 of 849 swedish dissertations containing the words E learning.
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1. Designing new learning experiences? : exploring corporate e-learners’ self-regulated learning
Abstract : The context of this study is corporate e-learning, with an explicit focus on how digital learning design can facilitate self-regulated learning (SRL). The field of e-learning is growing rapidly. An increasing number of corporations use digital technology and elearning for training their work force and customers. READ MORE
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2. From blended learning to learning onlife : ICTs, time and access in higher education
Abstract : Information and Communication Technologies, ICTs, has now for decades being increasingly taken into use for higher education, enabling distance learning, e-learning and online learning, mainly in parallel to mainstream educational practise. The concept Blended learning (BL) aims at the integration of ICTs with these existing educational practices. READ MORE
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3. Modularization of the Learning Architecture : Supporting Learning Theories by Learning Technologies
Abstract : This thesis explores the role of modularity for achieving a better adaptation of learning technology to pedagogical requirements. In order to examine the interrelations that occur between pedagogy and computer science, a theoretical framework rooted in both fields is applied. READ MORE
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4. Co-constructing Expertise : Competence Development through Work-Integrated e-Learning in joint Industry-University Collaboration
Abstract : This thesis is inter-disciplinary and proceed from the ongoing challenges of the increased digitalization, automation and robotization that impact the manufacturing industry's emergent need of high-qualified practitioners. Digitalization also challenges universities to open up to external collaboration and to design blended e-learning targeting industry knowledge needs. READ MORE
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5. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education
Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE