Search for dissertations about: "Experience report"

Showing result 1 - 5 of 256 swedish dissertations containing the words Experience report.

  1. 1. Lodestars for Player Experience : Ideation in Videogame design

    Author : Ulf Hagen; Kristina Höök; Mattias Arvola; Frans Mäyrä; Södertörns högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : The design and development of commercial AAA videogames is a difficult and complex endeavor. It involves large development teams that together aim to create high quality, entertaining games that sell well. Up to now, very few scholars have documented or problematized this practice. READ MORE

  2. 2. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Author : Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE

  3. 3. Building Physics Tools: Needs, Use and the Lack of Use in the Building Process. Modelling Non-Isothermal Moisture Flow and Frost Penetration

    Author : Stephen Burke; Avdelningen för Byggnadsfysik; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; isothermal; costs; building physics tools; moisture damages; learning loop; experience; causal loop diagrams; non-isothermal; moisture transport;

    Abstract : Despite advances in material science, computers and building technology, building failures related to building physics continue to occur. These failures range from a building not meeting its energy use target to a building causing people to become ill from exposure to various chemicals or biological organisms. READ MORE

  4. 4. Plot, Spectacle, and Experience : Contributions to the Design and Evaluation of Interactive Storytelling

    Author : Jarmo Laaksolahti; Kristina Höök; Ruth Aylett; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly, artistic, and industrial traditions. In interactive stories the reader/spectator moves from being a receiver of a story to an active participant. READ MORE

  5. 5. Beyond Users : Grounding Technology in Experience

    Author : Sara Ljungblad; Lars Erik Holmquist; Kristina Höök; William Gaver; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer and systems science; Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion mmi ;

    Abstract : This thesis goes beyond a user-centred design approach to explore potential future applications and modes of interaction. With several design cases, we investigate how early technology ideas can be matched with a specific practice to inspire novel design. READ MORE