Search for dissertations about: "Fantasy"
Showing result 6 - 10 of 31 swedish dissertations containing the word Fantasy.
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6. Sensitising Urban Transport Security : Surveillance and Policing in Berlin, Stockholm, and Warsaw
Abstract : The city as a focal point of both domestic and international security policy is characteristic of the 21st century security landscape in Europe. Amidst the 'War on Terror' and the pan-European battle against organised crime, the city is the location where global processes are actually taking place. READ MORE
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7. The magic code : the use of magical patterns in fantasy for children
Abstract : .... READ MORE
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8. “Everybody Welcome to France” : Secularism, Governmentality & Fantasy in the French Republic 2003-2011
Abstract : What does it mean to be “secular”? How are “secular” identities constructed and negotiated? How can one understand that “secularism” has become an important marker of identity for nationalistic forces in Europe?In the dissertation “Everybody, Welcome to France” the author sets out to inquire into the topic of secularism and national identity in contemporary France. The specific research question is how France has been articulated as a “secular” republic in political speech and legislative text in 2003-2011 and how this articulation relates to conceptions of “nation”, “integration”, and “citizenship”. READ MORE
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9. From Frontline to Homefront : The Global Homeland in Contemporary U.S. War Fiction
Abstract : Criticized for providing a simplified depiction of a post-9/11 United States, contemporary American “War on Terror” fiction has been largely neglected by critical discourse. In this dissertation, I argue that this fiction offers a vital engagement with how the War on Terror is waged, and how the fantasies and policies of the Global Homeland inform it. READ MORE
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10. Values in Play – Interactional Life with the Sims
Abstract : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. READ MORE