Search for dissertations about: "GAMİFİCATİON"
Showing result 1 - 5 of 11 swedish dissertations containing the word GAMİFİCATİON.
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1. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments
Abstract : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. READ MORE
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2. Gameful experiences : The not so painful road to gainful behavior
Abstract : The aim of this work is to investigate the experiences that users make when using gamified services and the effect that such experiences have on the targeted behavioral outcomes. Considerable attention is dedicated to the gameful experience, since this experience is necessary for gamification to affect the target behavior. READ MORE
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3. Gamifying the news : Exploring the introduction of game elements into digital journalism
Abstract : For over a century, crosswords, puzzles, and quizzes have been present in newspapers. Digital journalism has only increased the trend of integrating game elements in news media, often blurring the traditional boundaries between news and games. READ MORE
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4. Towards Heart Rate Variability Tools in P-Health : Pervasive, Preventive, Predictive and Personalized
Abstract : Heart rate variability (HRV) has received much attention lately. It has been shown that HRV can be used to monitor the autonomic nervous system and to detect autonomic dysfunction, especially vagal dysfunction. Reduced HRV is associated with several diseases and has also been suggested as a predictor of poor outcomes and sudden cardiac death. READ MORE
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5. On the use of immersive technologies in the professional education of mineral processing
Abstract : With the advance of technology, many educators started implementing immersive technologies like simulators and gamified learning applications to improve the trainings of process operators. However, it is noted that the minerals sector is significantly behind other industries, for instance, the chemical industry, especially when it comes to the evaluation of these types of trainings. READ MORE