Search for dissertations about: "GPGPU"

Showing result 1 - 5 of 12 swedish dissertations containing the word GPGPU.

  1. 1. Real-time Shading and Shadows using GPGPU Techniques

    Author : Ola Olsson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; real-time; graphics; rendering; GPGPU; GPU-algorithms; deferred shading; ray tracing; shadows;

    Abstract : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. READ MORE

  2. 2. Real-Time Shading and Accurate Shadows Using GPGPU Techniques

    Author : Ola Olsson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; virtual shadow-maps; real time; transparency; shading; shadows; rendering; shadow volumes; GPGPU; GPU;

    Abstract : Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an exponential growth in the number of transistors. This evolution has transformed the Graphics Processing Unit (GPU) from an entirely fixed-function unit into a highly parallel general-purpose architecture that can be programmed using high-level programming languages. READ MORE

  3. 3. Obsidian: GPU Kernel Programming in Haskell

    Author : Joel Bo Svensson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Haskell; data-parallelism; GPGPU; DSL; CUDA; parallelism; Obsidian; GPU; NVIDIA; Language design; ; EDSL;

    Abstract : Graphics Processing Units (GPUs) are evolving into powerful general purpose computing platforms. At first, GPU performance was driven by the requirements of 3D graphics computer games. To fit this workload, a GPU is a many-core processor suitable for the data-parallel programming paradigm. READ MORE

  4. 4. Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media

    Author : Markus Billeter; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; grids; indirect illumination; shafts of light; multiple scattering; stream compaction; single scattering; parallel primitives; GPGPU;

    Abstract : Modern graphics processing units, GPUs, present an immense resource of computational power, that however remains challenging to fully harness. This thesis explores four algorithms and methods that attempt to take full advantage of the resources provided by a GPU. READ MORE

  5. 5. Real-Time GPU Techniques for Advanced Lighting Phenomena

    Author : Markus Billeter; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Shading; Rendering; Participating Media; Volumetric Shadows; Mobile Graphics; Scattering; Computer Graphics; GPGPU; Many-Light;

    Abstract : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. READ MORE