Search for dissertations about: "Game Art"
Showing result 1 - 5 of 14 swedish dissertations containing the words Game Art.
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1. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections
Abstract : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). READ MORE
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2. When Art Is Put Into Play: A Practice-based Research Project on Game Art
Abstract : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. READ MORE
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3. "Creating the Senses" : Sensation in the work of Shelley Jackson
Abstract : This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors. READ MORE
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4. Wargaming in Military Education for Army Officers and Officer Cadets
Abstract : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. READ MORE
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5. Serious Game Approach for Improving Healthcare Logistics
Abstract : Although serious games are central to corporate learning of needed skills for industrial operations sectors, their use for managing healthcare logistics has rarely been discussed from the perspective of game mechanics in terms of motivation, engagement and the achievement of the desired objectives. This thesis discusses serious games as a method for improving healthcare logistics with a case study in paediatric emergency medicine. READ MORE