Search for dissertations about: "Game Design Patterns"

Showing result 1 - 5 of 12 swedish dissertations containing the words Game Design Patterns.

  1. 1. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Author : Simon Niedenthal; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Abstract : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. READ MORE

  2. 2. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns

    Author : Steve Dahlskog; Pieter Spronck; Malmö högskola; []
    Keywords : Procedural Content Generation; Search-based; Genetic Algorithms; Digital Games; Design Patterns;

    Abstract : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. READ MORE

  3. 3. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Author : Sus Lundgren; Chalmers tekniska högskola; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Abstract : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. READ MORE

  4. 4. Foundations of Gameplay

    Author : Jussi Holopainen; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game design; design patterns; gameplay;

    Abstract : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. READ MORE

  5. 5. A Serious Game for Training in Emotion Regulation : From Design to Evaluation

    Author : Olle Hilborn; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. READ MORE