Search for dissertations about: "Game aesthetics"

Showing result 1 - 5 of 12 swedish dissertations containing the words Game aesthetics.

  1. 1. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Keywords : HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. READ MORE

  2. 2. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Author : Simon Niedenthal; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Abstract : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. READ MORE

  3. 3. Voluntary Coercion. Collective Action and the Social Contract

    Author : Magnus Jiborn; Praktisk filosofi; []
    Keywords : HUMANIORA; HUMANITIES; convention.; evolutionary stability; equilibrium; Assurance game; Prisoner s Dilemma; evolutionary game theory; game theory; collective action; Social contract; Systematic philosophy; ethics; aesthetics; metaphysics; epistemology; ideology; Praktisk filosofi; estetik; metafysik; kunskapsteori; ideologi;

    Abstract : This work provides a game theoretical analysis of the classical idea of a social contract. According to what we might call the Hobbesian justification of the state, coercion is necessary in order to provide people with basic security and to enable them to successfully engage in mutually beneficial cooperation. READ MORE

  4. 4. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE

  5. 5. "Creating the Senses" : Sensation in the work of Shelley Jackson

    Author : Tove Solander; Maria Lindgren Leavenworth; Gabriele Griffin; Sara Danius; Umeå universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Shelley Jackson; senses; literary percepts; body art; object art; hypertext; fantastic fiction; minor writing; écriture féminine; queer theory; feminist theory; phenomenology; Gilles Deleuze; engelska; English; Aesthetics; estetik; Literature; litteraturvetenskap;

    Abstract : This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors. READ MORE