Search for dissertations about: "Game-based training"
Showing result 1 - 5 of 9 swedish dissertations containing the words Game-based training.
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1. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training
Abstract : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. READ MORE
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2. Context-Based Micro-Training : Enhancing cybersecurity training for end-users
Abstract : This research addresses the human aspect of cybersecurity by developing a method for cybersecurity training of end-users. The reason for addressing that area is that human behaviour is widely regarded as one of the most used attack vectors. READ MORE
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3. Facilitation matters : A framework for instructor-led serious gaming
Abstract : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. READ MORE
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4. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming
Abstract : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. READ MORE
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5. A Serious Game for Training in Emotion Regulation : From Design to Evaluation
Abstract : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. READ MORE