Search for dissertations about: "Gameplay"

Showing result 1 - 5 of 16 swedish dissertations containing the word Gameplay.

  1. 1. Foundations of Gameplay

    Author : Jussi Holopainen; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game design; design patterns; gameplay;

    Abstract : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. READ MORE

  2. 2. Mind Games Extended : Understanding Gameplay as Situated Activity

    Author : Jana Rambusch; Tom Ziemke; Tarja Susi; Ulf Wilhelmsson; T. L. Taylor; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; computer gameplay; situatedness; embodied cognition; Teknik; Technology; TECHNOLOGY;

    Abstract : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. READ MORE

  3. 3. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Author : Charlotte Sennersten; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE

  4. 4. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  5. 5. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment

    Author : Lennart Nacke; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Abstract : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. READ MORE