Search for dissertations about: "Games AI"
Showing result 1 - 5 of 9 swedish dissertations containing the words Games AI.
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1. Exploring Game Design through Human-AI Collaboration
Abstract : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. READ MORE
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2. Characterising action potential in virtual game worlds applied with the mind module
Abstract : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. READ MORE
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3. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability
Abstract : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. READ MORE
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4. Characterising action potential in virtual game worlds applied with the mind module
Abstract : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. READ MORE
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5. Facilitation matters : A framework for instructor-led serious gaming
Abstract : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. READ MORE