Search for dissertations about: "Högskolan i Skövde"

Showing result 16 - 20 of 161 swedish dissertations containing the words Högskolan i Skövde.

  1. 16. What did you expect? : A human-centered approach to investigating and reducing the social robot expectation gap

    Author : Julia Rosén; Jessica Lindblom; Erik Billing; Maurice Lamb; Christian Balkenius; Iolanda Leite; Högskolan i Skövde; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : We live in a complex world where we proactively plan and execute various behaviors by forming expectations in real time. Expectations are beliefs regarding the future state of affairs and they play an integral part of our perception, attention, and behavior. READ MORE

  2. 17. Visuospatial inattention and processing speed : Predictors of long-term outcome and patterns of change after ischemic stroke

    Author : Joel Gerafi; Hans Samuelsson; Tom Manly; Högskolan i Skövde; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Visuospatial inattention; language impairment; long-term functional outcome; ischemic stroke; neglect; aphasia; lateralized inattention; processing speed; Consciousness and Cognitive Neuroscience; Kognitiv neurovetenskap och filosofi; visuospatial inattention; language impairment; long-term functional outcome; ischemic stroke; neglect; aphasia; lateralized inattention; processing speed;

    Abstract : Impairments of visuospatial attention, language, and processing speed (PS) are common early after stroke and have been associated with unfavorable short-term functional outcomes but little is known about this relationship in the long-term. This thesis investigates 1) the potential importance of visuospatial inattention (VSI) and language impairments (LI) as predictors of functional outcomes 7 years after an ischemic stroke (studies I-II) and 2) presence of lateralized inattention 7 years after stroke and potential predictors of this phenomenon (study III). READ MORE

  3. 18. Secure Tactical Communications for Inter-Organizational Collaboration : The Role of Emerging Information and Communications Technology, Privacy Issues, and Cyber Threats on the Digital Battlefield

    Author : Johan Sigholm; Martin Norsell; Anne Persson; Gurpreet Dhillon; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Försvarssystem; Systems science for defence and security; Information Systems; Informationssystem IS ;

    Abstract : The development within the area of information and communications technology (ICT) has been rapid during the last couple of decades. Advancements in mobile technology, such as smartphones and other portable devices with embedded sensors, rapid expansion of communications infrastructure, and increased spectrum utilization, has had a major impact on civilian society, but increasingly also on professional organizations such as the Swedish Armed Forces. READ MORE

  4. 19. Perceiving agents : Pluralism, interaction, and existence

    Author : Erik Lagerstedt; Serge Thill; Maria Riveiro; Paul Hemeren; Ron Chrisley; Högskolan i Skövde; []
    Keywords : HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Perception is a vast subject to study. One way to approach and study it might therefore be to break down the concept into smaller pieces. Specific modes of sensation, mechanisms, phenomena, or contexts might be selected as the proxy or starting point for addressing perception as a whole. READ MORE

  5. 20. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Author : Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE