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  1. 1. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability

    Author : Anja Johansson; Pierangelo Dell’Acqua; Stefan Gustavson; Henning Christiansen; Linköpings universitet; []
    Keywords : Artificial intelligence; emotions; decision making; pathfinding;

    Abstract : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. READ MORE