Search for dissertations about: "Human Computing Interaction"
Showing result 1 - 5 of 50 swedish dissertations containing the words Human Computing Interaction.
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1. Egocentric interaction for ambient intelligence
Abstract : Ambient intelligence refers to the vision of computationally augmented everyday environments that are sensitive, adaptive and responsive to humans and intelligently support their daily lives. Ambient ecologies are the infrastructures of ambient intelligence. READ MORE
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2. Diverse Sounds : Enabling Inclusive Sonic Interaction
Abstract : This compilation thesis collects a series of publications on designing sonic interactions for diversity and inclusion. The presented papers focus on case studies in which musical interfaces were either developed or reviewed. READ MORE
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3. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE
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4. Mixed Substrate Computation. Sensor Based Artificial Cognition for Architectural Design and Modification
Abstract : A mutual relationship exists between activities and their physical environment. Change of circumstances in the built environment cause change of activities, and vice versa, change of activities cause changes of physical environment. READ MORE
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5. Predictive Psychological Player Profiling
Abstract : Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. READ MORE