Search for dissertations about: "Human Computing Interaction"

Showing result 1 - 5 of 50 swedish dissertations containing the words Human Computing Interaction.

  1. 1. Egocentric interaction for ambient intelligence

    Author : Dipak Surie; Lars-Erik Janlert; Thomas Pederson; Hans Gellersen; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Ambient Intelligence; Human-Computer Interaction; Context-Aware computing; Ubiquitous Computing; Mixed-Reality; Smart Environments; Activity-Based Computing; Ambient Ecology; business data processing; administrativ databehandling;

    Abstract : Ambient intelligence refers to the vision of computationally augmented everyday environments that are sensitive, adaptive and responsive to humans and intelligently support their daily lives. Ambient ecologies are the infrastructures of ambient intelligence. READ MORE

  2. 2. Diverse Sounds : Enabling Inclusive Sonic Interaction

    Author : Emma Frid; Roberto Bresin; Andrew McPherson; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Accessible Digital Musical Instruments; Sonic Interaction Design; Sound and Music Computing; New Interfaces for Musical Expression; Media Technology; Medieteknik; Human-computer Interaction; Människa-datorinteraktion;

    Abstract : This compilation thesis collects a series of publications on designing sonic interactions for diversity and inclusion. The presented papers focus on case studies in which musical interfaces were either developed or reviewed. READ MORE

  3. 3. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    Author : Fernando Bevilacqua; Henrik Engström; Per Backlund; Vittorio Scarano; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE

  4. 4. Mixed Substrate Computation. Sensor Based Artificial Cognition for Architectural Design and Modification

    Author : Stig Anton Nielsen; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : A mutual relationship exists between activities and their physical environment. Change of circumstances in the built environment cause change of activities, and vice versa, change of activities cause changes of physical environment. READ MORE

  5. 5. Predictive Psychological Player Profiling

    Author : Ahmad Azadvar; José Font; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Affective Computing; Player Experience; User Research; Behavioral modeling; Psychology of play;

    Abstract : Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. READ MORE