Search for dissertations about: "Human-like"

Showing result 11 - 15 of 40 swedish dissertations containing the word Human-like.

  1. 11. Towards conversational speech synthesis : Experiments with data quality, prosody modification, and non-verbal signals

    Author : Bajibabu Bollepalli; Joakim Gustafsson; Jonas Beskow; Matthew Aylett; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Speech synthesis; MPEG compression; Voice Conversion; Artificial Neural Net- works; Laughter synthesis; HTS; Computer Science; Datalogi;

    Abstract : The aim of a text-to-speech synthesis (TTS) system is to generate a human-like speech waveform from a given input text. Current TTS sys- tems have already reached a high degree of intelligibility, and they can be readily used to read aloud a given text. For many applications, e.g. READ MORE

  2. 12. Modelling Engagement in Multi-Party Conversations : Data-Driven Approaches to Understanding Human-Human Communication Patterns for Use in Human-Robot Interactions

    Author : Catharine Oertel; Joakim Gustafsson; Jens Edlund; Daniel Gatica-Perez; KTH; []
    Keywords : Människa-datorinteraktion; Human-computer Interaction;

    Abstract : The aim of this thesis is to study human-human interaction in order to provide virtual agents and robots with the capability to engage into multi-party-conversations in a human-like-manner. The focus lies with the modelling of conversational dynamics and the appropriate realization of multi-modal feedback behaviour. READ MORE

  3. 13. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots

    Author : Johan Hagelbäck; Stefan J. Johan; Pieter Spronck; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; real-time strategy; potential fields; multi-agent systems; emergent behavior; Computer Science; Datavetenskap;

    Abstract : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. READ MORE

  4. 14. Modelling intent for Manned-Unmanned Teaming : Exploring human-centric approaches for future combat aircraft systems

    Author : Jimmy Hammarbäck; Jonas Lundberg; Björn Johansson; Jens Alfredson; Thomas Porathe; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : What does it mean to understand intent? This question is at the core of resilient teamwork since team members must account for each other’s intent in anticipated as well as unanticipated situations to adaptively coordinate their actions. As we enter an era where humans and synthetic agents are supposed to work as teammates, this question is brought to its head. READ MORE

  5. 15. User experience of spoken feedback in multimodal interaction

    Author : Pernilla Qvarfordt; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Abstract : The area of multimodal interaction is fast growing, and is showing promising results in making the interaction more efficient and Robust. These results are mainly based on better recognizers, and studies of how users interact with particular multimodal systems. READ MORE