Search for dissertations about: "Informatik"
Showing result 11 - 15 of 790 swedish dissertations containing the word Informatik.
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11. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
Abstract : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. READ MORE
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12. Duplicate systems : investigating unintended consequences of information technology in organizations
Abstract : The organizational consequences of information technology (IT) constitutes a core focus in information systems (IS) research. The relationship between organizations and IT has received considerable attention by IS researchers in order to develop knowledge related to how and why organizations and IT are related. READ MORE
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13. Digital Capability and Business Model Reconfiguration : a co-evolutionary perspective
Abstract : While IT-enabled innovations continue to disrupt long-lasting industries, emerging concepts and theories seek to explain implications of digitalisation on its value, competition and organisation. Over the past two decades, the notions of digital capability and business model reconfiguration as antecedents of organisational performance have become increasingly influential in the Information Systems literature. READ MORE
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14. Institutional Tensions and Complexity in the Digital Innovation of Incumbent Business Models
Abstract : Digitalization has influenced all areas of our lives, including businesses. It has provided numerous opportunities to organisations; at the same time, it has significantly challenged established business models in many sectors that were traditionally proven to be stable and successful, thus a need to innovate was called for. READ MORE
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15. Re-defining the Problem in Technology Aided Epidemic Prevention : from contact tracing to behavioral design
Abstract : In this work, the Covid-19 pandemic provides the context for exploring the emerging field of mobile technologies for disease prevention and tracking during epidemics and pandemics. Knowledge on how to design and utilize these types of digital preventive technologies and how to gain public acceptance is still limited. READ MORE