Search for dissertations about: "Informationsteknologi"

Showing result 1 - 5 of 807 swedish dissertations containing the word Informationsteknologi.

  1. 1. Facilitation matters A framework for instructor-led serious gaming

    University dissertation from Skövde : University of Skövde

    Author : Anna-Sofia Alklind Taylor; Högskolan i Skövde.; Högskolan i Skövde.; [2014]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Serious games; serious gaming; game-based training; seriösa spel; spelbaserad träning; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. READ MORE

  2. 2. Unpacking Digital Game-Based Learning The complexities of developing and using educational games

    University dissertation from Skövde : University of Skövde

    Author : Björn Berg Marklund; Högskolan i Skövde.; Högskolan i Skövde.; [2015]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE

  3. 3. Game-calibrated and user-tailored remote detection of emotions A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    University dissertation from Skövde : University of Skövde

    Author : Fernando Bevilacqua; Högskolan i Skövde.; Högskolan i Skövde.; [2018]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. READ MORE

  4. 4. Mobile Device Strategy A management framework for securing company information assets on mobile devices

    University dissertation from Skövde : University of Skövde

    Author : Martin Brodin; Högskolan i Skövde.; Högskolan i Skövde.; [2016]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Strategic Management; Mobile device; Information security; information security management; information management; BYOD; CYOD; mobile strategy; mobile device strategy; management framework; Information Systems; Informationssystem IS ;

    Abstract : The problem addressed by this research is a demand for increased flexibility in access to organisational information, driven by the increasing popularity of mobile devices. Employees increasingly bring private devices to work (Bring Your Own Device, BYOD) or use work devices for private purposes (Choose Your Own Device, CYOD). READ MORE

  5. 5. Steps Towards Creating Socially Competent Game Characters

    University dissertation from Göteborg : Göteborgs universitet

    Author : Jenny Brusk; Högskolan i Skövde.; Högskolan i Skövde.; Göteborgs universitet.; Gothenburg University.; [2014]
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; Humaniora-samhällsvetenskap; Humanities and Social sciences; Media; Technology and Culture MTEC ; Media; Technology and Culture MTEC ; dialogue systems; non-playable characters; computer games; SCXML; statecharts; socially oriented dialogues; scxml;

    Abstract : This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. READ MORE