Search for dissertations about: "Interaktionsteknik"
Showing result 1 - 5 of 67 swedish dissertations containing the word Interaktionsteknik.
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1. In Your Face! – Designing Future Interaction Models for Internet of Things and Augmented Reality
Abstract : It is estimated that the number of devices connected to the Internet will be 50 billion by 2020. How should a not-so-tech-savvy end user be able to discover and directly interact with a myriad of connected things in an intuitive and comfortable manner? Up until now, smartphones have shown potential for managing the Internet of Things (IoT) environments, but we cannot rely on that technology. READ MORE
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2. Human-centred design for maritime technology and organizational change
Abstract : Context: The shipping industry is undergoing a transitional phase at different levels, including IMO’s e-Navigation initiative, and with this comes the need to use a human-centred design (HCD) approach to avoid accidents linked to automation issues, and to cater for the maintenance of safety and efficiency within this global transport system. Aims: The aim of this thesis is to investigate the value and challenges in HCD practice and how ergonomics/human factors (E/HF) principles can be introduced, as well as what gaps and opportunities exist in current standard operations and technologies in navigation that can potentially be followed upon by future e-Navigation developments, not only from a technological perspective but also regulatory, operational etc. READ MORE
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3. Physical measurements and subjective characterization of pipe organ mechanical key actions
Abstract : Musical instruments do not only provide auditory or visual information but they also convey haptic feedback to the performer. One might consider that the auditory feedback is the only crucial information that the musician requires. READ MORE
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4. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE
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5. Exploring Multidimensional Trust : Shaping Child-Robot Creative Collaborations in Education
Abstract : As trust plays a pivotal role in maintaining long-term interactions between children and robots, it is vital to comprehend how children conceptualise trust and the factors influencing their trust in robots. This thesis examines the impact of social robots' behaviours and attributes on children's trust, relationship formation, and task performance in collaborative educational scenarios. READ MORE