Search for dissertations about: "Leisure And Entertainment."

Found 4 swedish dissertations containing the words Leisure And Entertainment..

  1. 1. The Street of Associations : Migration and Infrastructural (Re)Production of Norra Grängesbergsgatan, Malmö

    Author : Laleh Foroughanfar; Institutionen för arkitektur och byggd miljö; []
    Keywords : HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; HUMANIORA; HUMANIORA; SOCIAL SCIENCES; SOCIAL SCIENCES; HUMANITIES; HUMANITIES; architecture of associations; co-habitation; everyday life; spatial; socio-economic; temporal infrastructures; Malmö; migration; neolibral urban planning; Norra Grängesbergsgatan; re-production; streetmaking; urbanism from below;

    Abstract : As global migration alters the demography of Swedish cities in the postwelfare era, socio-spatial polarisation and discrimination present acute challenges. In recent decades, Malmö has transformed from an industrial into a postindustrial, service economy-oriented city. READ MORE

  2. 2. Human-centric evaluation of innovation

    Author : Anna Ståhlbröst; Luleå tekniska universitet; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Informatik; Informatics;

    Abstract : In this Licentiate Thesis, human-centric evaluation of innovations are investigated with focus on examining and gaining understanding of important issues that needs to be considered in the evaluation process. The intention of my research is to contribute to IT-design processes so that future products and services, that are in various stages of development, become more responsive to users' actual needs and wants. READ MORE

  3. 3. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Author : Ulrika Bennerstedt; Göteborgs universitet; Göteborgs universitet; Gothenburg University; Göteborgs universitet; Gothenburg University; []
    Keywords : SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SOCIAL SCIENCES; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  4. 4. Contact Space: Shanghai : The Chinese Dream and the Production of a New Society

    Author : Johan Vaide; Sociologi; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Shanghai; China; the People’s Republic of China PRC ; the Chinese Communist Party CCP ; political rhetoric; production of space; spatial theory; urban planning; global cities; Henri Lefebvre; postcolonial studies; nation-building; intercultural communication; Chinese middle-classes;

    Abstract : Within the context of understanding the opening up of the People’s Republic of China and the city of Shanghai, the aim of the study is to explore ‘space’ in Chinese Communist Party rhetoric, Shanghai spatial planning discourse and personal intercultural engagements. By the term ‘space’, the author refers to an understanding of societal production that integrates space as part of the analysis, taking into account the interplay between official statements on nation building, regional and urban planning, concrete built environments and people’s situated understandings of space. READ MORE