Search for dissertations about: "Människa-dator interaktion"

Showing result 1 - 5 of 23 swedish dissertations containing the words Människa-dator interaktion.

  1. 1. On the Relative Utility of 3D Interfaces

    University dissertation from Uppsala : Acta Universitatis Upsaliensis

    Author : Monica Tavanti; Uppsala universitet.; [2004]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; human-computer interaction; information visualization; 2D and 3D interfaces; Människa-dator-interaktion; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Information technology; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Informationsteknologi; datavetenskap med inriktning människa-dator interaktion; Computer Science; human-computer interaction;

    Abstract : Three-dimensional (3D) interfaces are made with the ambition to reinvent traditional two-dimensional (2D) displays into intuitive 3D environments that allow natural interactions and guarantee users’ satisfaction. However, reality is far from the expectations and 3D interfaces remain experimental. READ MORE

  2. 2. Tinkering Care Moves Senior Home Care in Practice

    University dissertation from Uppsala : Department of Cultural Anthropology and Ethnology

    Author : Peter A. Lutz; Uppsala universitet.; [2016]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; care moves; tinkering; senior home care; Sweden; United States; Vårdvetenskap; Caring Sciences; Kulturantropologi; Cultural Anthropology; Etnologi; Ethnology; Health Care Research; Hälso- och sjukvårdsforskning; Human-Computer Interaction; Människa-dator interaktion; Medical Informatics; Medicinsk informatik;

    Abstract : This dissertation builds on the current anthropological studies of care relations in practice. It draws inspiration from science and technology studies (STS) and postfeminist technoscience. A qualitative ethnographic approach grounds the empirical data collection and analysis. READ MORE

  3. 3. The Quest for Edge Awareness, Lessons not yet learned PhD Thesis on practical and situated usefulness of advanced technological systems among inescapable uncertainties and competing interests in a world of dynamic changes

    University dissertation from Uppsala : Institutionen för informatik och media

    Author : Patrik Stensson; Uppsala universitet.; [2014]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; critical realism; human factors; situation awareness; resilience engineering; human-machine interaction; automation; autonomy; situated usefulness; systems thinking; sociotechnical systems; edge awareness; Människa-dator interaktion; Human-Computer Interaction;

    Abstract : This thesis problematizes the concept of usefulness, in part by taking questions to the extreme. The starting point is the contemporary view of usefulness, a view that remains within a traditional paradigm of technical rationality in which important aspects are disregarded or not perceived because they are not part of the equation. READ MORE

  4. 4. Non-formal Learning through Ludic Engagement within Interactive Environments

    University dissertation from Holmbergs

    Author : Eva Petersson; Lunds universitet.; Lund University.; Malmö University.; Malmö University.; [2006]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; sensor technology; rehabilitation; non-intrusive interface; non-formal learning; intuitive interaction; interactive play; interactive environments; case studies; Action; activity; SOCIAL SCIENCES Social sciences Pedgogical work; SAMHÄLLSVETENSKAP Socialvetenskap Pedagogiskt arbete; Humanities Social Sciences; action; Människa-dator-interaktion; Computer games; Human-computer interaction;

    Abstract : Popular Abstract in Swedish Interaktiva miljöer erbjuder en märkbar utvecklingmöjlighet när det gäller bl.a. anpassningsmöjlighet samt uppmuntran till handling och interaktion. READ MORE

  5. 5. Designing Public Play Playful Engagement, Constructed Activity, and Player Experience

    University dissertation from Uppsala : Institutionen för informatik och media

    Author : Jon Back; Uppsala universitet.; [2016]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE