Search for dissertations about: "Människa-datorinteraktion"

Showing result 1 - 5 of 243 swedish dissertations containing the word Människa-datorinteraktion.

  1. 1. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Author : Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; KTH; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. READ MORE

  2. 2. Designing for shared energy responsibility

    Author : Hanna Hasselqvist; Cristian M Bogdan; Elina Eriksson; Ylva Fernaeus; Mike Hazas; KTH; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; design; sustainability; practices; energy; mobility; Human-computer Interaction; Människa-datorinteraktion;

    Abstract : A significant part of the world’s carbon emissions is related to energy use for housing and personal transport, and there are many efforts to make this energy use more sustainable. In the field of Sustainable Human-Computer Interaction, there has been a great interest in exploring how interactive systems can be used to influence people’s energy use, often with a focus on providing information and encouraging energy users to change their behaviours. READ MORE

  3. 3. Transparent but incomprehensible : Investigating the relation between transparency, explanations,and usability in automated decision-making

    Author : Jacob Dexe; Henrik Artman; Ulrik Franke; Wanda Presthus; KTH; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Transparency; explanations; algorithms; automated decision-making; AI; HCI; Human-computer Interaction; Människa-datorinteraktion;

    Abstract : Transparency is almost always seen as a desirable state of affairs. Governments should be more transparent towards their citizens, and corporations should be more transparent towards both public authorities and their customers. READ MORE

  4. 4. Making Magic Machines

    Author : Kristina Andersen; Kristina Höök; Mark Blythe; Steve Benford; KTH; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : How can we design experiences that explore ideas and notions of the unknown? The aim of the work outlined here is to create short, intense, workshop-like experiences that generate strong commitments, and expose underlying personal desires as drivers for new ideas. I would like to propose a material practice, which uses open-ended making to engage in the imagination of new things. READ MORE

  5. 5. Designing Activity and Creating Experience : On People’s Play in Public places

    Author : Jon Back; Annika Waern; Barry Brown; Oskar Juhlin; Staffan Björk; Stockholms universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; game design; play; activity; experience; enjoyment; fun; människa-datorinteraktion; Human-machine interaction; Mobile Life; Mobile Life;

    Abstract : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. READ MORE