Search for dissertations about: "Monster Studies"

Showing result 1 - 5 of 9 swedish dissertations containing the words Monster Studies.

  1. 1. In the Company of Ghosts : Hauntology, Ethics, Digital Monsters

    Author : Line Henriksen; Margrit Shildrick; Nina Lykke; Jeffrey Andrew Weinstock; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Hauntology; monster; ghost; spectralities; Monster Studies; feminist theory; ethics; digital media; internet; Welcome to Night Vale; Mushroom Land TV; creepypasta; Hauntologi; monster; spöke; spectralities; monster studier; feministisk teori; etik; digitala medier; internet; Welcome to Night Vale; Mushroom Land TV; creepypasta;

    Abstract : This thesis explores French philosopher Jacques Derrida’s ’hauntology’ through the lens of digital monsters and feminist theory.Hauntology – a pun on ‘ontology’ and ‘haunting’ – offers an ethics based on responsibility towards that which cannot be said to fully exist, yet has an effect on our everyday lives nonetheless. READ MORE

  2. 2. Wicked women and witches. Subversive readings of the female monster in Mexican and Argentinian horror film

    Author : Valeria Alejandra Villegas Lindvall; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; feminist philosophy; decolonial thought; monstrosity; Latin America; horror cinema; Mexico; Argentina; La Llorona; witch; monster;

    Abstract : This thesis accrues to the growing field of Latin American horror scholarship in relation to gender and sexuality, discussing the implications of the representation of the feminized, racialized and/or impoverished monster in relation to Mexican and Argentinian national identity discourses. The thesis looks at two distinct iterations of gendered monstrosity in Mexican and Argentinian visual culture: La Llorona and the bruja (witch), respectively. READ MORE

  3. 3. The Gothic in contemporary interactive fictions

    Author : Van Leavenworth; Heidi Hansson; Catherine Spooner; Umeå universitet; []
    Keywords : HUMANIORA; HUMANITIES; Gothic; interactive fiction; subjectivity; posthuman; unspeakable; live burial; labyrinth; uncanny; grotesque; vampire; historiographic metafiction; cybergothic; Literature; Litteraturvetenskap; Literature; litteraturvetenskap;

    Abstract : This study examines how themes, conventions and concepts in Gothic discourses are remediated or developed in selected works of contemporary interactive fiction. These works, which are wholly text-based and proceed via command line input from a player, include Nevermore, by Nate Cull (2000), Anchorhead, by Michael S. READ MORE

  4. 4. Creating a Man, a Mouse or a Monster? : Masculinityas Formulated by Syrian Female Novelists through the Second Half of the 20thCentury

    Author : Lovisa Berg; Nacim Pak-Shiraz; Paul Starkey; Jaakko Hameen-Anttila; Högskolan Dalarna; []
    Keywords : HUMANIORA; HUMANITIES; Masculinity; Syria; Female Arab Writers; Intercultural Studies; Interkulturella studier;

    Abstract : This literary study examines the formulation of masculinity in Syrian novels authored by women. The thesis covers the period between 1959 and 2000, corresponding to both the development of the female-authored novel in Syria and the creation of the modern Syrian state. READ MORE

  5. 5. Designing Monstrous Experiences Through Soma Design

    Author : Pavel Karpashevich; Kristina Höök; Pedro Sanches; Jordi Solsona; Mark Blythe; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; soma design; first-person perspective; monster; monstrous experiences; shape-changing; restrictions; uncomfortable experiences; wearable technologies; soma design; förstapersonsperspektiv; monster; monstruösa upplevelser; formförändrande; begränsningar; obekväma upplevelser; kroppsnära teknik; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : There is currently a wave of research and development of novel on-body technologies and materials, including shape-changing technologies to be worn on or used close to the body. Traditional interaction design methods and interface models are not always a good fit for designing meaningful interactions with these technologies as they primarily interact with our somatic selves—not our language-oriented, symbol-processing ways of being in the world. READ MORE