Search for dissertations about: "Music Perception"

Showing result 1 - 5 of 34 swedish dissertations containing the words Music Perception.

  1. 1. Modeling Music : Studies of Music Transcription, Music Perception and Music Production

    Author : Anders Elowsson; Anders Friberg; Pawel Herman; Anders Askenfelt; Gerhard Widmer; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Music Information Retrieval; MIR; Music; Music Transcription; Music Perception; Music Production; Tempo Estimation; Beat Tracking; Polyphonic Pitch Tracking; Polyphonic Transcription; Music Speed; Music Dynamics; Long-time average spectrum; LTAS; Algorithmic Composition; Deep Layered Learning; Convolutional Neural Networks; Rhythm Tracking; Ensemble Learning; Perceptual Features; Representation Learning;

    Abstract : This dissertation presents ten studies focusing on three important subfields of music information retrieval (MIR): music transcription (Part A), music perception (Part B), and music production (Part C).In Part A, systems capable of transcribing rhythm and polyphonic pitch are described. READ MORE

  2. 2. Sound perception and design in multimodal environments

    Author : PerMagnus Lindborg; Anders K. Friberg; Daniel Västfjäll; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; sound; perception; design; multimodal; environment; soundscape; music; listening; crossmodal; psychoacoustics; psychophysiology; personality trait; emotion; appraisal; aesthetics; colour; correlation; regression; classification; sonification; Tal- och musikkommunikation; Speech and Music Communication;

    Abstract : This dissertation is about sound in context. Since sensory processing is inherently multimodal, research in sound is necessarily multidisciplinary. The present work has been guided by principles of systematicity, ecological validity, complementarity of  methods, and integration of science and art. READ MORE

  3. 3. Expression in Live Coding: Gestural Interaction for Machine Musicianship

    Author : Georgios Diapoulis; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; music perception; live programming; liveness; music interaction; live coding; music information retrieval; gestural control; musical interfaces; expressive interaction; music performance;

    Abstract : This thesis is centered on the performance practice of musical live coding, which can be described as on-the-fly decision-making for computer music performance and blurs the lines between programming languages and computer interfaces. I specifically focus on live coding as a human activity based on serial skilled actions, and I discuss how we can interact gesturally with interfaces that are modified dynamically. READ MORE

  4. 4. The Melody Phrasing Curve : A Visual Tool for Illustrating Perceived Musical Dynamics

    Author : Ingemar Fridell; Musikhögskolan i Malmö; []
    Keywords : HUMANIORA; HUMANITIES; melody line; musical dynamics; Melody phrasing; perception; interpretation; visual tools; musical communication; performance;

    Abstract : In Western classical music traditions, conventional ways of considering melody have been established. The tones of a melody phrase might be experienced as building up a continuous line moving between dynamical culmination points and relaxation points. In this study, a special visual tool called the Melody phrasing curve (MPhC) has been tested. READ MORE

  5. 5. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE