Search for dissertations about: "Pervasive games"

Showing result 6 - 9 of 9 swedish dissertations containing the words Pervasive games.

  1. 6. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE

  2. 7. Persuasive Pervasive Games : the Case of Impacting Energy Consumption

    Author : Mattias Svahn; Handelshögskolan i Stockholm; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : The number of media channels for persuasive messaging has increased tremendously in recent years. New persuasion media such as pervasive games have come onto the stage. READ MORE

  3. 8. Distributed Immersive Participation : Realising Multi-Criteria Context-Centric Relationships on an Internet of Things

    Author : Jamie Walters; Theo Kanter; Roch Glitho; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; pervasive computing; ubiquitous computing; mediasense; context; context awareness; context centric; peer-to-peer; immersive participation; multi-criteria context; context proximity; context distance; evolving context; context-aware query languages; publish.subscribe; distributed context awareness; sensor information; context information; context models; context relationships; context relations; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Advances in Internet-of-Things integrate sensors and actuators in everyday items or even people transforming our society at an accelerated pace. This occurs in areas such as agriculture, logistics, transport, healthcare, and smart cities and has created new ways to interact with and experience entertainment, (serious) games, education, etc. READ MORE

  4. 9. Designing Activity and Creating Experience : On People’s Play in Public places

    Author : Jon Back; Annika Waern; Barry Brown; Oskar Juhlin; Staffan Björk; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game design; play; activity; experience; enjoyment; fun; människa-datorinteraktion; Human-machine interaction; Mobile Life; Mobile Life;

    Abstract : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. READ MORE