Search for dissertations about: "Pieter Spronck"

Found 2 swedish dissertations containing the words Pieter Spronck.

  1. 1. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns

    Author : Steve Dahlskog; Pieter Spronck; Malmö högskola; []
    Keywords : Procedural Content Generation; Search-based; Genetic Algorithms; Digital Games; Design Patterns;

    Abstract : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. READ MORE

  2. 2. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots

    Author : Johan Hagelbäck; Stefan J. Johan; Pieter Spronck; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; real-time strategy; potential fields; multi-agent systems; emergent behavior; Computer Science; Datavetenskap;

    Abstract : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. READ MORE