Search for dissertations about: "Range Search"
Showing result 11 - 15 of 201 swedish dissertations containing the words Range Search.
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11. Search for Supersymmetry with DELPHI, and preparation for ATLAS
Abstract : This thesis reports on searches for supersymmetric particles, in particular neutralinos, conducted with the DELPHI detector at the LEP accelerator at CERN. The searches were performed within the framework of the Minimal Supersymmetric Standard Model (MSSM), with R-parity conserved and gravity mediated supersymmetry breaking. READ MORE
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12. Color Centers in Semiconductors for Quantum Applications : A High-Throughput Search of Point Defects in SiC
Abstract : Point defects in semiconductors have been and will continue to be relevant for applications. Shallow defects realize transistors, which power the modern age of information, and in the not-too-distant future, deep-level defects could provide the foundation for a revolution in quantum information processing. READ MORE
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13. Search for lensed supernovae behind the galaxy cluster Abell 1689
Abstract : Distant supernovae probe the history of cosmic expansion and star formation, and provide important information on their progenitor models. Investigation of supernovae type Ia for are needed to reveal any evolution in their intrinsic properties, and thus their utility as existing distance indicators. READ MORE
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14. Bright Needles in a Haystack : A Search for Magnetic Monopoles Using the IceCube Neutrino Observatory
Abstract : The IceCube Neutrino Observatory at the geographic South Pole is designed to detect the light produced by the daughter-particles of in-ice neutrino-nucleon interactions, using one cubic kilometer of ice instrumented with more than 5000 optical sensors.Magnetic monopoles are hypothetical particles with non-zero magnetic charge, predicted to exist in many extensions of the Standard Model of particle physics. READ MORE
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15. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns
Abstract : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. READ MORE